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![]() ![]() Google is your friend when it comes to finding tutorials of doing this. Then RPGmaker should take care of the rest. Find your file and make sure your transparency color is set to the background color. You find pretty much any details about file formats in there. I recommend looking at the asset standarts in the documentation. Go back to the resource manager and click import. you can make the sprites any size you want, as long as you adjust the spritesheet size accordingly. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. ![]() Now you can change the size of your sprites. RPG Maker VX Ace Sprite Sheet.PNG: Character Sprite Sheet (Size: 384×256 px). ![]() Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. ![]() Get yourself a paint program of some kind. Place all of the individual image files you want in your sprite sheet into a single folder. ![]()
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